Quantcast
Channel: MMOFuse - MMORPG Guides & Resources
Viewing all 603 articles
Browse latest View live

[Request] MoP Extractor

$
0
0
Looking for MoP Extractor for Version 5.4.8 18414 or finished Files !

Thanks !

How to create PVP server

$
0
0
HI bro
How to create PVP server
Someone help me
I want create PVP server repack
Like WOWMortal Instant 85 wow 4.3.4 server
THANK YOU

[6.0.3] Warlords Of Draenor Client

Html & Css Template WoWReach Design

$
0
0
Hello,

Quote:

I just wanna share the html/css template that i have coded, You can either use this to make your own CMS Website or you can work with me to convert it into a CMS. Navigation Bar and Slider comes from WoWReach, Side Panel Background is made by me and the arrow on the side panel is made by me, The sliders is modified by me, I just added some darker edges to them, And i dont know where the background comes from but it's not made by me atleast. The arrow on the side is not very visible, That's the only bad thing in my opinion.

Preview1:



Preview2:



Live Preview:

CodePen - A Pen by Tim

Github Link:

https://github.com/125125/htmltemplate

Quote:

I have added Login Function and registration function to the github. It inserts and selects from auth DB. Also added a upload script for Download Page, So you can upload Custom Patches and Addons and stuff, The upload panel is only visible to staff. But the output table is visible to everyone


Credits tok124

FusionCMS Admin Theme

$
0
0
Quote:

I would like to share this admin panel theme. I edited a little by removing the advertisements and logos for a more professional look. Please no bullshit criticism if don't like it. Let me know on how I can improve it. If you feel like just saying "That Sucks" or something of the sort GTFO and don't post in this thread.

Download:
https://mega.co.nz/#!b9ZFAQxB!exBvPx...lUg3RLqK-_h2jQ

Screenshot:


PvPstats

$
0
0
What is PvPstats

PvPstats is an utility for
TrinityCore
and
CMaNGOS
that allows to store and display data about
Battleground scores
. It consists in a core modification and a web application written in
PHP
. It's released under the
GNU GPL v3 License
.

Each time a Battleground ends, PvPstats stores in the database all Battlegrounds:


  • Date & time
  • Winner faction
  • Type (which BattleGround is)
  • Bracket level range



For each Battleground it also stores player:


  • Killing blows
  • Deaths
  • Honorable Kills
  • Bonus Honor
  • Damage done
  • Healing done
  • and the other various data (like Warsong Gulch capped/returned flags, Arathi Basin assaulted/defended bases, EoS capped flags, etc...)



In a nutshell,
it saves all datas you can see when the BattleGround ends in the score window
.

It currently supports:





But since this is a free and open source project, you are more than welcome to fork it and adapt to different emulator or game version.

The web application currently displays the amount of
victories
of
factions
,
top 20 players
and
top 5 guilds
of:


  • Current day
  • Last 7 days
  • Current month
  • Overall



both
for all levels
and
for every level range (10-19, ... , 70-79, 80)
.

It also displays:


  • Detailed BattleGround scores informations (battleground.php script)
  • Top100 players and guilds (top100.php script)



The web application uses the framework
Bootstrap
which makes it fully
responsive
, supporting
different window and screen sizes
(e.g. desktop, tablet, mobile, etc..). It also uses the
jQuery
and
Sortable
JavaScript Libraries.

The web application is secure against SQL-Injection attacks, tested with
sqlmap
.
Install






Live preview

Do you want to see PvPstats in action?
See who is using PvPstats
.


Screenshots










Credits : ShinDarth

WoW Machinima Tool (2.4.3 - 3.3.5a - 4.3.4)

New human female model MoP

$
0
0
Quote:

EDIT: working on fixing the male model. The new HD model was just put on beta and I can finally fix it.

This changes the old female model to the new one, working for live servers, patch 5.4. There are a couple of known issues, such as, you may see a giant blob when any human female performs a unknown animation, examples are sitting and /lol, to fix this for you such as stealthing will cause a giant mess, simply jump to fix it. DK eyes are a horrid ugly green, some animations will not work, male human PLAYERS look like shit, and female human npc look like shit, and very rarely you will come across a crash every 2 hours or so. ( none of these can be fixed except the female npc, but that would take a good 2 weeks to fix, and i am excited to release this. )

PLACE THE PATCH IN YOUR LOCALE FOLDER! IT WONT WORK IF ITS JUST IN DATA!

Example: C:\Program Files (x86)\World of Warcraft\Data\enUS

YOU NEED THE MODDED .EXE: http://tinyurl.com/wow-exe-info-dl

PATCH DOWNLOAD: http://www.mediafire.com/download/ly...nUS-999999.MPQ

And a massive well deserve thank you to: phantomx, phucko1, and Rangorn.

proof:


JusticarWoW Custom, Blizzlike & Funrealm 3.3.5a

$
0
0



About Us :


We are a young/just started but strong server, doing our best to let the population grow each passing day.
JusticarWoW has high quality server's with motivated and professional staff,
dedicated to deliver the best gaming expirience for its players.
Our World of Warcraft private server's running on version 3.3.5a
We have one blizzlike realm all rates x1 and a fun realm.
Join our community today and help us become #1





Server Spec's :


Processor : Intel i7 9xx (Nehalem Class Core i7) (6 CPUs) ~3.2GHZ
Memory : 30 GB Ram
Port / Bandwith : 1 Gbit/s port
Disk storage : 2000 GB Hdd
5 x 10 Gbit/s optical fiber
SSD Boosted.








Server Highlights Realm Elegon :


Custom Patch { Need for whole JusticarWoW to work correctly }
- Blizzlike, all rates x1 -
- Interaction between both factions is possible. -
- Working battlegrounds / raids / dungeons -
- Uptime = 99% -
- Custom/random events -
- Vote rewards -
- Donation rewards -
- Friendly & dedicated staff. -
And im serious, there's alot more in our Blizzlike Realm, worth checking it out!





Server Highlights Realm Nemesis :


Custom Patch { Need for whole JusticarWoW to work correctly }
- Level 255 -
- Daily fixes -
- Over 40M HP -
- Great stability -
- Professional staff -
- Custom instances -
- 99% Spells working (BALANCED) -
- Daily GM hosted events -
- Over 5000 custom items -
- Over 1000 custom quests -
- Minigames, { Such as Zombie deathmatch } -
- Custom Spells -
- Custom Instances and battlegrounds -
- Transmogrification -
- Reforgin -
- Duel Gambling Area -
- TOWER DEFENSE -
- Flying mounts in Azeroth -
- Professionaly developed -
- Has 10 events which are soloable -
- Custom battleground - (based on the movie "Real Steel")
- Custom World Bosses/Bosses -
- (New races: Goblin & Naga & Broken & Vykryl ) -
- New zones
- Completely CUSTOM MADE gems -
- All race-class combinations -
- Several custom malls -
- Arena & PvP gear -
- Vote rewards -
- Donation rewards -
And im serious, there's alot more in our Funrealm, worth checking it out!





Website Highlights :


- Forums -
- Auction House Viewer -
- Character tools -
- Character viewer, achievments, talents gear etc. -
- Guild viewer -
- Armory -
- Lottery -
- PVP Statistics -





Thats it for now!
We hope to see you around on JusticarWoW
Click the banner below to join our community!
Or watch the video below, to get an idea about our funrealm.


[ New website so banner is in the make! Will be here soon ] JusticarWoW



[TrinityCore] Visual Spells NPC (+ script + SQL)

$
0
0
Quote:

Hey. I just looked online for any similar script and I didn't find it at the updated version, so I just had in mind to release one of my own!
It's my first release! :D
The creature:
Code:

INSERT INTO `creature_template` (`entry`,`difficulty_entry_1`,`difficulty_entry_2`,`difficulty_entry_3`,`KillCredit1`,`KillCredit2`,`modelid1`,`modelid2`,`modelid3`,`modelid4`,`name`,`subname`,`IconName`,`gossip_menu_id`,`minlevel`,`maxlevel`,`exp`,`faction`,`npcflag`,`speed_walk`,`speed_run`,`scale`,`rank`,`mindmg`,`maxdmg`,`dmgschool`,`attackpower`,`dmg_multiplier`,`baseattacktime`,`rangeattacktime`,`unit_class`,`unit_flags`,`unit_flags2`,`dynamicflags`,`family`,`trainer_type`,`trainer_spell`,`trainer_class`,`trainer_race`,`minrangedmg`,`maxrangedmg`,`rangedattackpower`,`type`,`type_flags`,`lootid`,`pickpocketloot`,`skinloot`,`resistance1`,`resistance2`,`resistance3`,`resistance4`,`resistance5`,`resistance6`,`spell1`,`spell2`,`spell3`,`spell4`,`spell5`,`spell6`,`spell7`,`spell8`,`PetSpellDataId`,`VehicleId`,`mingold`,`maxgold`,`AIName`,`MovementType`,`InhabitType`,`HoverHeight`,`Health_mod`,`Mana_mod`,`Armor_mod`,`RacialLeader`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`movementId`,`RegenHealth`,`mechanic_immune_mask`,`flags_extra`,`ScriptName`,`VerifiedBuild`) VALUES (199934, 0, 0, 0, 0, 0, 23445, 0, 0, 0, 'Visual NPC', 'Sub-Name', '', 0, 1, 1, 0, 35, 1, 1, 1, 0.13, 0, 1, 2, 0, 0, 20, 2000, 2000, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 1, 1, 1, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 'Visual_NPC', 1);
The item (Visual Coin - tradeable)
Code:

INSERT INTO `item_template` (`entry`,`class`,`subclass`,`SoundOverrideSubclass`,`name`,`displayid`,`Quality`,`Flags`,`FlagsExtra`,`BuyCount`,`BuyPrice`,`SellPrice`,`InventoryType`,`AllowableClass`,`AllowableRace`,`ItemLevel`,`RequiredLevel`,`RequiredSkill`,`RequiredSkillRank`,`requiredspell`,`requiredhonorrank`,`RequiredCityRank`,`RequiredReputationFaction`,`RequiredReputationRank`,`maxcount`,`stackable`,`ContainerSlots`,`StatsCount`,`stat_type1`,`stat_value1`,`stat_type2`,`stat_value2`,`stat_type3`,`stat_value3`,`stat_type4`,`stat_value4`,`stat_type5`,`stat_value5`,`stat_type6`,`stat_value6`,`stat_type7`,`stat_value7`,`stat_type8`,`stat_value8`,`stat_type9`,`stat_value9`,`stat_type10`,`stat_value10`,`ScalingStatDistribution`,`ScalingStatValue`,`dmg_min1`,`dmg_max1`,`dmg_type1`,`dmg_min2`,`dmg_max2`,`dmg_type2`,`armor`,`holy_res`,`fire_res`,`nature_res`,`frost_res`,`shadow_res`,`arcane_res`,`delay`,`ammo_type`,`RangedModRange`,`spellid_1`,`spelltrigger_1`,`spellcharges_1`,`spellppmRate_1`,`spellcooldown_1`,`spellcategory_1`,`spellcategorycooldown_1`,`spellid_2`,`spelltrigger_2`,`spellcharges_2`,`spellppmRate_2`,`spellcooldown_2`,`spellcategory_2`,`spellcategorycooldown_2`,`spellid_3`,`spelltrigger_3`,`spellcharges_3`,`spellppmRate_3`,`spellcooldown_3`,`spellcategory_3`,`spellcategorycooldown_3`,`spellid_4`,`spelltrigger_4`,`spellcharges_4`,`spellppmRate_4`,`spellcooldown_4`,`spellcategory_4`,`spellcategorycooldown_4`,`spellid_5`,`spelltrigger_5`,`spellcharges_5`,`spellppmRate_5`,`spellcooldown_5`,`spellcategory_5`,`spellcategorycooldown_5`,`bonding`,`description`,`PageText`,`LanguageID`,`PageMaterial`,`startquest`,`lockid`,`Material`,`sheath`,`RandomProperty`,`RandomSuffix`,`block`,`itemset`,`MaxDurability`,`area`,`Map`,`BagFamily`,`TotemCategory`,`socketColor_1`,`socketContent_1`,`socketColor_2`,`socketContent_2`,`socketColor_3`,`socketContent_3`,`socketBonus`,`GemProperties`,`RequiredDisenchantSkill`,`ArmorDamageModifier`,`duration`,`ItemLimitCategory`,`HolidayId`,`ScriptName`,`DisenchantID`,`FoodType`,`minMoneyLoot`,`maxMoneyLoot`,`flagsCustom`,`VerifiedBuild`) VALUES (123456, 0, 0, -1, "Visual Coin", 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 'Use the Visual NPC to get visuals!', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 12340);

The script:
Code:

enum Spells
{
    VISUAL_1 = 60451, //spell 1
    VISUAL_2 = 56075, //spell 2
    VISUAL_3 = 42438, //spell 3
    VISUAL_4 = 45948, //spell 4
    VISUAL_5 = 37805, //spell 5
    VISUAL_6 = 35466, //spell 6
    VISUAL_7 = 37810, //spell 7
    VISUAL_8 = 20373, //spell 8
    VISUAL_9 = 20374, //spell 9
    VISUAL_10 = 20370 //spell 10
};

enum Items
{
    REQUIRED_ITEM = 123456 //item required to cast spells
};


class VisualNPC : public CreatureScript
{
public:
    VisualNPC() : CreatureScript("Visual_NPC") { }

    bool OnGossipHello(Player* player, Creature* creature)
    {
        player->ADD_GOSSIP_ITEM(4, "Visual Name 1", GOSSIP_SENDER_MAIN, 1001);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 2", GOSSIP_SENDER_MAIN, 1002);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 3", GOSSIP_SENDER_MAIN, 1003);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 4", GOSSIP_SENDER_MAIN, 1004);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 5", GOSSIP_SENDER_MAIN, 1005);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 6", GOSSIP_SENDER_MAIN, 1006);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 7", GOSSIP_SENDER_MAIN, 1007);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 8", GOSSIP_SENDER_MAIN, 1008);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 9", GOSSIP_SENDER_MAIN, 1009);
        player->ADD_GOSSIP_ITEM(4, "Visual Name 10", GOSSIP_SENDER_MAIN, 1010);
        player->SEND_GOSSIP_MENU(1, creature->GetGUID()); // This sends the menu to the player
        return true;
    }

bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*uiSender*/, uint32 action)
    {
        player->PlayerTalkClass->ClearMenus();
        switch (action)
        {
           
            char moveon[500]; //if the player has the item - send this message
            sprintf(moveon, "You got the visual you wanted.");
            char error[500]; //if the player does not have the item - send this message
            sprintf(error, "You do not have the required item to continue.");


            ///////////START ACTIONS//////////////////
        case 1001: //visual #1
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_1, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1002: //visual #2
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_2, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1003: //visual #3
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_3, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;




        case 1004: //visual #4
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_4, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1005: //visual #5
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_5, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1006: //visual #6
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_6, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1007: //visual #7
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_7, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1008: //visual #8
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_8, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1009: //visual #9
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_9, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;



        case 1010: //visual #10
            if (player->HasItemCount(REQUIRED_ITEM, 1, true))
            {
                player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
                player->AddAura(VISUAL_10, player);
                player->Whisper(moveon, LANG_UNIVERSAL, player, true);
                player->CLOSE_GOSSIP_MENU();
            }
            else
            {
                player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
            }
            break;

            return true;
        }


    }

};

void AddSC_VisualNPC()
{
    new VisualNPC();
}

HOW TO ADD YOUR OWN VISUAL OR SPELL:
Go to the beggining of the script, and add there the same as it says there BUT add to the previous line a comma ( , ) at the end. Then replace 10 with 11, and insert the spell ID you want it to be.
Now we've confirmed the spell and it'll work within the script!

Now, go to the menu (player->ADD_SOSSIP) thing and copy the last line in there, which is
Code:

player->ADD_GOSSIP_ITEM(4, "Visual Name 10", GOSSIP_SENDER_MAIN, 1010);
Then paste it onto a new line and replace the following: "Visual Name 10", "1010".
In our case, it'll be
Code:

player->ADD_GOSSIP_ITEM(4, "Visual Name 11", GOSSIP_SENDER_MAIN, 1011);
Last thing to do, roll down till you see the case "1010". Copy ALL OF IT starting from "case 1010:" to "break;".
Now replace the following:
"case 1010:" to "case 1011" and VISUAL_10 to VISUAL_11.
Quote:

It should work now with your own customized option.
Feel free to edit it as you wish! Enjoy,

Credits Zeraax

[TrinityCore] V.I.P Commands Script Created by Ghostcrawler

$
0
0
Script was made by ?? as Ghostcrawler said

but it was modified a lot from ghost so that's why the topic is under this name.

What i did only is just update the script.

Credits goes for Ghostcrawler !

Info about the Script :


V.I.P Commands
.vip mall
.vip changerace
.vip changefaction
.vip customize
.vip tele

No need for SQL since the commands are used only by rank 1 which is MODERATOR so I can give you some advice's about RBAC so :

If you want to make rank 1 as VIP that have normal player commands and those VIP commands : what you will need is just follow this steps :
1- go to your auth DB == > RBAC_Linked_Permissions and find this : 194 198 and change 194 with 193 and than restart.
or use this query and select auth DB
Code:

UPDATE rbac_linked_permissions SET id=193 WHERE (id=194) AND (linkedId=198)
remember this query can be used on the default RBAC only which the rank 194 is GMLevel = 1

Script Download Links
Pastebin

Gist.Github

Hi

$
0
0
Hi there all :)
I am just getting started. With all this. I have enjoyed the site and the many resources it offers. Thankyou. I hope to be able to contibute some positive and useful information myself from time to time.

[TrinityCore] FusionCMS - WoWRises Theme

$
0
0
Quote:

Self Admittedly this is a Rip from another site i have not designed this theme i have only ripped and modified it any credits due to the original author ,enjoy ! (download link at bottom of image ) ,also there is only 2 sidebar page links due to me removing them for another skin all will show on your install.




https://www.firedrive.com/file/11F5B3D8E039482C

OR

http://www.mediafire.com/download/9o...1/WoWRises.rar

Please note you will have to disable the server status sideblock in admin cp for the top one to function correctly


Credits : wattz

OmniGaming.Org Join Us Today! - 4 Private Servers -

[TrinityCore] Justicarwow Repack + source

$
0
0



Hello i am the co-owner of JusticarWoW/Endlesswow .


i decide to release the repack Based on unforgivenwow what we have revamped/modded it allot.


Hopefully you guys love this release.







Spells and talents are working:


Death Knight most spells and talents are working.
Druid most spells and talents are working.
Hunter most spells and talents are working.
Mage most spells and talents are working.
Paladin most spells and talents are working.
Priest most spells and talents are working.
Rogue most spells and talents are working.
Shaman most spells and talents are working.
Warlock most spells and talents are working.
Warrior most spells and talents are working.




Battlegrounds:


Random Battlegrounds working.
Warsong Gulch is working.
Arathi Basin is working.
Eye of the Storm is working.
Alterac Valley is working.




Arenas:


Blade's Edge Arena working.
Nagrand Arena is working.
Ruins of Lordaeron is working.
The Ring of Valor is working.
The Dalaran Arena is working




Realm Information

Custom Patch { Need for whole JusticarWoW to work correctly }
- Level 255 -
- Over 40M HP -
- World chat -
- Teleporter -
- pocket Teleporter -
- Bounty hunter -
- VIP system -
- VIP Commands -
- Starters gear -
- Upgrade able gear sets -
- Custom instances -
- 99% Spells working (BALANCED) -
- Over 5000 custom items -
- Over 1000 custom quests -
- Minigames, { Such as Zombie deathmatch } -
- Custom Spells -
- Custom Instances and battlegrounds -
- Transmogrification -
- Reforgin -
- Duel Gambling Area -
- TOWER DEFENSE -
- Flying mounts in Azeroth -
- Professionaly developed -
- Has 10 events which are soloable -
- Custom battleground - (based on the movie "Real Steel")
- Custom World Bosses/Bosses -
- (New races: Goblin & Naga & Broken & Vykryl ) -
- New zones
- Completely CUSTOM MADE gems -
- All race-class combinations -
- Several custom malls -
- Arena & PvP gear -
- Vote rewards -
- Donation rewards -
- and much more ! -





Download Section


all are required to make it work


Repack Download


Download patch


Source download


Druid C fix


Justicarwow.exe


place this in your wow root folder and run this one to login in game


if you like eternalwow / remorse realm aswell? you could also insert the remorse realm items in the database from This repack so you ill have over 10k custom items.


Preffer to insert Ignore so it wouldnt replace items with the same entry id!.


Remorse Database Download here


Preview of the Fun Realm

Teleport npc

Pet tame area

Non-pvp mall

Duel Gamble area

level-road

starting area

starting area





Support section


if you need any help to set it up correctly i can help you.
i do not help with recompile the core etc.


If you need help Feel free to add me or send a message on skype or pm me.




Do you love my work and want me to keep it up :)


Hello/Salut

$
0
0
Hi, i'm a old gamer and i come back to play with my friend. I hope found guides and ressources to my project. (Sorry for my english)

See ya guys !

Zealot 4.3.4 | Instant 85 | PVE/FFA Zone - Lose obtained items | Flawless PvP & PvE

Open beta with Icey-Gaming 4.3.4

$
0
0

Welcome to open beta with Icey Gaming 4.3.4 server!
Please note that:
Things are subject to change and or be updated so please be aware of this.
Server might restart with little to no warning if the update is heavily needed.
If you find a bug we encourage you to post them for us to fix!
------------------------------------------------------
At Icey Gaming we work to hold the server as clean as possible towards players.
Meaning zero custom gear, active and helpful staff and we try to be as custom and "unique" as possible.
Our server runs on a dedicated server with DDOS protection.
We offer a fully working pvp system with almost every spell working as intended! That's an guarantee!
-----------------------------------------------
We are still looking for more staff members but we want you to send us an application!
------------------------------------------------------
All items there is used for this project is retail items, we're not using anykind of custom items!, We have teleporters added in the mall with a few none finished locations!, Starter Gear/Weapon Vendor!, 3 "Tiers" of gear, Vicious (Honor), Ruthless S10(Conquest), Cataclysmic S11(Vote Tokens), We have the QA Gear aswell, but not added yet because it's the donation items!
Please do not hessitate to contact our staff regarding anything! We are willing to help with almost everything!
------------------------------------------------------
Icey-Gaming
realmlist: logon.icey-gaming.net

[TrinityCore] Item Swapper

$
0
0
Quote:

So i was wondering the other day.
If there was a way to convert Honor into Badges of justice.
So i got to scripting and created a Converter, tho you can change the item ID to whatever u want.
The struct or enum can be changed very easily.
Code:

{TAKE_ENTRY, TAKE_AMOUNT, GIVE_ENTRY, GIVE_AMOUNT},
TAKE_ENTRY - Item id that will be taken from the player
TAKE_AMOUNT - Amount that gets taken from the player

GIVE_ENTRY - Item id that will be given to the player
GIVE_AMOUNT - Amount that gets given to the player

Hope you enjoy this script.
I have added a example in the script itself you can simply remove it.
SCRIPT WITH EXAMPLE ADDED ; [C++] Item Swapper - Pastebin.com

BLANK SCRIPT WITHOUT EXAMPLES ADD STRUCT URSELF : [C++] Item Swapper Blank - Pastebin.com

[TrinityCore] Fusion CMS - Sylvanas V1. Free!

$
0
0
Welcome all.. This theme it's free and next theme for V2 Soon!



With Logo and slides. psd.

Download Link



Enjoy!
Viewing all 603 articles
Browse latest View live