Looking for MoP Extractor for Version 5.4.8 18414 or finished Files !
Thanks !
Thanks !
INSERT INTO `creature_template` (`entry`,`difficulty_entry_1`,`difficulty_entry_2`,`difficulty_entry_3`,`KillCredit1`,`KillCredit2`,`modelid1`,`modelid2`,`modelid3`,`modelid4`,`name`,`subname`,`IconName`,`gossip_menu_id`,`minlevel`,`maxlevel`,`exp`,`faction`,`npcflag`,`speed_walk`,`speed_run`,`scale`,`rank`,`mindmg`,`maxdmg`,`dmgschool`,`attackpower`,`dmg_multiplier`,`baseattacktime`,`rangeattacktime`,`unit_class`,`unit_flags`,`unit_flags2`,`dynamicflags`,`family`,`trainer_type`,`trainer_spell`,`trainer_class`,`trainer_race`,`minrangedmg`,`maxrangedmg`,`rangedattackpower`,`type`,`type_flags`,`lootid`,`pickpocketloot`,`skinloot`,`resistance1`,`resistance2`,`resistance3`,`resistance4`,`resistance5`,`resistance6`,`spell1`,`spell2`,`spell3`,`spell4`,`spell5`,`spell6`,`spell7`,`spell8`,`PetSpellDataId`,`VehicleId`,`mingold`,`maxgold`,`AIName`,`MovementType`,`InhabitType`,`HoverHeight`,`Health_mod`,`Mana_mod`,`Armor_mod`,`RacialLeader`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`movementId`,`RegenHealth`,`mechanic_immune_mask`,`flags_extra`,`ScriptName`,`VerifiedBuild`) VALUES (199934, 0, 0, 0, 0, 0, 23445, 0, 0, 0, 'Visual NPC', 'Sub-Name', '', 0, 1, 1, 0, 35, 1, 1, 1, 0.13, 0, 1, 2, 0, 0, 20, 2000, 2000, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 1, 1, 1, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 'Visual_NPC', 1);
INSERT INTO `item_template` (`entry`,`class`,`subclass`,`SoundOverrideSubclass`,`name`,`displayid`,`Quality`,`Flags`,`FlagsExtra`,`BuyCount`,`BuyPrice`,`SellPrice`,`InventoryType`,`AllowableClass`,`AllowableRace`,`ItemLevel`,`RequiredLevel`,`RequiredSkill`,`RequiredSkillRank`,`requiredspell`,`requiredhonorrank`,`RequiredCityRank`,`RequiredReputationFaction`,`RequiredReputationRank`,`maxcount`,`stackable`,`ContainerSlots`,`StatsCount`,`stat_type1`,`stat_value1`,`stat_type2`,`stat_value2`,`stat_type3`,`stat_value3`,`stat_type4`,`stat_value4`,`stat_type5`,`stat_value5`,`stat_type6`,`stat_value6`,`stat_type7`,`stat_value7`,`stat_type8`,`stat_value8`,`stat_type9`,`stat_value9`,`stat_type10`,`stat_value10`,`ScalingStatDistribution`,`ScalingStatValue`,`dmg_min1`,`dmg_max1`,`dmg_type1`,`dmg_min2`,`dmg_max2`,`dmg_type2`,`armor`,`holy_res`,`fire_res`,`nature_res`,`frost_res`,`shadow_res`,`arcane_res`,`delay`,`ammo_type`,`RangedModRange`,`spellid_1`,`spelltrigger_1`,`spellcharges_1`,`spellppmRate_1`,`spellcooldown_1`,`spellcategory_1`,`spellcategorycooldown_1`,`spellid_2`,`spelltrigger_2`,`spellcharges_2`,`spellppmRate_2`,`spellcooldown_2`,`spellcategory_2`,`spellcategorycooldown_2`,`spellid_3`,`spelltrigger_3`,`spellcharges_3`,`spellppmRate_3`,`spellcooldown_3`,`spellcategory_3`,`spellcategorycooldown_3`,`spellid_4`,`spelltrigger_4`,`spellcharges_4`,`spellppmRate_4`,`spellcooldown_4`,`spellcategory_4`,`spellcategorycooldown_4`,`spellid_5`,`spelltrigger_5`,`spellcharges_5`,`spellppmRate_5`,`spellcooldown_5`,`spellcategory_5`,`spellcategorycooldown_5`,`bonding`,`description`,`PageText`,`LanguageID`,`PageMaterial`,`startquest`,`lockid`,`Material`,`sheath`,`RandomProperty`,`RandomSuffix`,`block`,`itemset`,`MaxDurability`,`area`,`Map`,`BagFamily`,`TotemCategory`,`socketColor_1`,`socketContent_1`,`socketColor_2`,`socketContent_2`,`socketColor_3`,`socketContent_3`,`socketBonus`,`GemProperties`,`RequiredDisenchantSkill`,`ArmorDamageModifier`,`duration`,`ItemLimitCategory`,`HolidayId`,`ScriptName`,`DisenchantID`,`FoodType`,`minMoneyLoot`,`maxMoneyLoot`,`flagsCustom`,`VerifiedBuild`) VALUES (123456, 0, 0, -1, "Visual Coin", 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0, 'Use the Visual NPC to get visuals!', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 12340);
enum Spells
{
VISUAL_1 = 60451, //spell 1
VISUAL_2 = 56075, //spell 2
VISUAL_3 = 42438, //spell 3
VISUAL_4 = 45948, //spell 4
VISUAL_5 = 37805, //spell 5
VISUAL_6 = 35466, //spell 6
VISUAL_7 = 37810, //spell 7
VISUAL_8 = 20373, //spell 8
VISUAL_9 = 20374, //spell 9
VISUAL_10 = 20370 //spell 10
};
enum Items
{
REQUIRED_ITEM = 123456 //item required to cast spells
};
class VisualNPC : public CreatureScript
{
public:
VisualNPC() : CreatureScript("Visual_NPC") { }
bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(4, "Visual Name 1", GOSSIP_SENDER_MAIN, 1001);
player->ADD_GOSSIP_ITEM(4, "Visual Name 2", GOSSIP_SENDER_MAIN, 1002);
player->ADD_GOSSIP_ITEM(4, "Visual Name 3", GOSSIP_SENDER_MAIN, 1003);
player->ADD_GOSSIP_ITEM(4, "Visual Name 4", GOSSIP_SENDER_MAIN, 1004);
player->ADD_GOSSIP_ITEM(4, "Visual Name 5", GOSSIP_SENDER_MAIN, 1005);
player->ADD_GOSSIP_ITEM(4, "Visual Name 6", GOSSIP_SENDER_MAIN, 1006);
player->ADD_GOSSIP_ITEM(4, "Visual Name 7", GOSSIP_SENDER_MAIN, 1007);
player->ADD_GOSSIP_ITEM(4, "Visual Name 8", GOSSIP_SENDER_MAIN, 1008);
player->ADD_GOSSIP_ITEM(4, "Visual Name 9", GOSSIP_SENDER_MAIN, 1009);
player->ADD_GOSSIP_ITEM(4, "Visual Name 10", GOSSIP_SENDER_MAIN, 1010);
player->SEND_GOSSIP_MENU(1, creature->GetGUID()); // This sends the menu to the player
return true;
}
bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*uiSender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
char moveon[500]; //if the player has the item - send this message
sprintf(moveon, "You got the visual you wanted.");
char error[500]; //if the player does not have the item - send this message
sprintf(error, "You do not have the required item to continue.");
///////////START ACTIONS//////////////////
case 1001: //visual #1
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_1, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1002: //visual #2
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_2, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1003: //visual #3
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_3, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1004: //visual #4
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_4, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1005: //visual #5
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_5, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1006: //visual #6
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_6, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1007: //visual #7
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_7, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1008: //visual #8
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_8, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1009: //visual #9
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_9, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
case 1010: //visual #10
if (player->HasItemCount(REQUIRED_ITEM, 1, true))
{
player->DestroyItemCount(REQUIRED_ITEM, 1, true, false);
player->AddAura(VISUAL_10, player);
player->Whisper(moveon, LANG_UNIVERSAL, player, true);
player->CLOSE_GOSSIP_MENU();
}
else
{
player->Whisper(error, LANG_UNIVERSAL, player, true), player->CLOSE_GOSSIP_MENU();
}
break;
return true;
}
}
};
void AddSC_VisualNPC()
{
new VisualNPC();
}
player->ADD_GOSSIP_ITEM(4, "Visual Name 10", GOSSIP_SENDER_MAIN, 1010);
player->ADD_GOSSIP_ITEM(4, "Visual Name 11", GOSSIP_SENDER_MAIN, 1011);
UPDATE rbac_linked_permissions SET id=193 WHERE (id=194) AND (linkedId=198)
{TAKE_ENTRY, TAKE_AMOUNT, GIVE_ENTRY, GIVE_AMOUNT},
TAKE_ENTRY - Item id that will be taken from the player
TAKE_AMOUNT - Amount that gets taken from the player
GIVE_ENTRY - Item id that will be given to the player
GIVE_AMOUNT - Amount that gets given to the player